About
I build game systems full-time. Before that I wrote them at night while working in another field — now it is the whole job.
My one paid production credit so far is as lead developer on an unreleased roguelite for a studio under NDA — core gameplay framework, run and progression loop, and the data layer. Name, code and assets are under NDA; I am happy to walk through the architecture in general terms on a call.
I care about the parts players never see: validation that holds when someone tries to break it, data that survives a server restart, and code the next developer can read.
Based in Brazil, UTC-3. Available full-time, part-time, per project, or for a single fix.

